It is the depths of winter, 1864, and the end is here.
Prophets and pariahs stand in the streets, arms outstretched, as the moon is ripped from its orbit and meteors rain down across our fair cities. There will be no salvation. We are doomed to the dark.
Those that remain are the dregs of humanity. Most are broken, many are mad, but some few souls still stride beyond pale lantern light, to delve into the deep Unknown.
Modern maps are cast aside, and dust is shaken from ancient tomes. The old tales were right. At our borders, where the light does not catch, there be monsters.
Time Without Tide is a tabletop role-playing game focused on simple, modular mechanics to manage survival and exploration in a Victorian apocalypse setting. Players take on the role of Delvers, heroes who risk disaster by exploring the dangerous world around them.